Press kit — Laundry Bear Games

Factsheet

Developer:
Laundry Bear Games
Based in Toronto, Canada

Founding Date:
March 29, 2016

Website:
laundrybear.com

Press/Business Contact:
contact@laundrybear.com

Social:
twitter.com/laundry_bear
facebook.com/LaundryBearGames
instagram.com/laundrybeargames
twitch.tv/laundrybear

Releases:
A Mortician's Tale

LaundryBear_Horizontal.png
 

Description

Laundry Bear is a small, independent game studio based in Toronto, Canada. We love collaborating with friends to make colourful and emotionally-impactful video games. In 2017, we released our critically-acclaimed debut title A Mortician's Tale. We are currently working on our second game. 

History

Founding

Laundry Bear Games was founded at the beginning of 2016 after co-founders Andrew Carvalho and Gabby DaRienzo realized they both shared similar game design values, and a love for Toronto and its unofficial mascot, the raccoon (AKA “laundry bears”). They incorporated and worked with a small team of collaborators to create their debut game A Mortician’s Tale, which earned a prestigious IGF nomination, massive critical acclaim, and industry recognition.

Growth

When not making their own games, Laundry Bear teams up with some of their indie game dev friends to work on their respective projects, growing Laundry Bear’s reputation as a part-time work-for-hire studio. In 2020, Laundry Bear expanded to include project manager Jayme Last — who Laundry Bear has collaborated with on previous work-for-hire games like Solace State and The Big Con. Together with a small team of collaborators they are working on Laundry Bear’s second game.

Projects


Images

 

There are far more images available for Laundry Bear Games, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!


Awards and Recognition

  • "Laundry Bear Games — One of GameDeveloper.com's Top 10 Game Developers of 2017"

  • "A Mortician's Tale — Finalist, Nuovo Award" — Independent Games Festival (IGF) Awards, 2018

  • "A Mortician's Tale — Honourable Mention, Excellence in Narrative" — IGF Awards, 2018

  • "A Mortician's Tale — Official Selection, Fantastic Arcade" Austin, Fall 2017

  • "A Mortician's Tale — Official Selection, Different Games Toronto" Toronto, Spring 2017

  • "A Mortician's Tale — Official Selection, Double Fine's Day of the Devs" San Francisco, Fall 2016

  • "Trackoons — Official Selection, TIFF digiPlaySpace" Toronto, Spring 2016


Team

Andrew Carvalho (he/him)
Co-Founder and Technical Director

Jayme Last (she/her)
Project Manager

Emma Embur (she/her)
Art Director

Fergui Pascual (he/him)
Technical Artist, Rigging

Kat Sebele (she/her)
Programmer

Kai Banks (she/they)
Generalist Developer