Press kit — A Mortician's Tale
Factsheet
Developer:
Laundry Bear Games
Based in Toronto, Canada
Release:
• Windows/Mac: October 18, 2017
• iOS: November 22, 2018
Platforms:
• Windows/Mac (Steam, itch.io, Humble)
• iOS
Website:
MorticiansTale.com
Description
A Mortician's Tale is a story-driven death positive video game where you play as a mortician tasked with running a funeral home. Take on the role of recent funeral direction graduate Charlie as she learns the ropes of the business and industry. Prepare the bodies of the deceased (via embalming or cremation), attend their funerals and listen to their loved ones' stories, and interact with Charlie's coworkers, clients, and bosses. A Mortician's Tale is an informative, honest, and sometimes humorous look at the current state of and the future of the western death industry.
History
A Mortician's Tale is Laundry Bear’s debut game. In 2015, co-founder Gabby DaRienzo created a pixel art prototype in PICO-8 called Mortuary Simulator. The game was shortly afterwards redesigned as a 3D adventure game using the Unity game engine and renamed to A Mortician’s Tale. A Mortician’s Tale was released for Windows/Mac on October 18, 2017, and iPhone and iPad on November 22, 2018. A Mortician's Tale is made possible with support by Ontario Arts Council.
Features
Explore the colorful world of Rose and Daughters Funeral Home — from the morgue itself to the viewing room where funerals take place
Prepare 8 different bodies using realistic tools and procedures involved with traditional burials and cremations
Talk to the deceased's loved ones, discover their stories, and learn how each of them mourns in different ways
Follow Charlie's journey at Rose and Daughters Funeral Home as it transitions from a family-run business to being bought and owned by a massive funeral conglomerate and beyond
Discover some real life truths about the current state of and future of the western funeral industry
A short, but deeply meaningful experience
Videos
Images
GIFs
Logo
Team Photos
Awards and Recognition
“Apple Editor’s Choice” — Apple, 2019
"Finalist, Nuovo Award" — Independent Games Festival (IGF) Awards, 2018
"Honourable Mention, Excellence in Narrative" — Independent Games Festival (IGF) Awards, 2018
"Official Selection, Fantastic Arcade" Austin, Fall 2017
"Official Selection, Double Fine's Day of the Devs" San Francisco, Fall 2016
"Official Selection, Different Games Toronto" Toronto, Spring 2017
Selected Articles
"One Of 2017's Best Games... It elicits dark feelings, but asks players to consider where those feelings came from and what makes them dark."
— Cecilia D'Anastasio, Kotaku — One Of 2017's Best Games Is About Being A Mortician"One Of Polygon's Best Games of 2017 — The video game industry is built on the destruction of bodies of all kinds. How refreshing to play a game that asks you to care for them, even after their life has left."
— Chris Plante, Polygon —The 50 best games of 2017"82/100 — An approachable and thought-provoking meditation on life’s only certainty."
— Philippa Warr, PC Gamer — A Mortician's Tale Review"Recommended — This is a beautiful game. It scared me. It moved me. Most of all, it made me stop what I was doing and think."
— Christian Donlan, Eurogamer — A Mortician's Tale Review"8/10 — [A Mortician's Tale] is a short game, only an hour or so long, but it leaves an impact far beyond its runtime. Give it a chance, and it might just change the way you think about death."
— Nic Rowen, Destructoid — Review: A Mortician's Tale"[A Mortician's Tale] makes the end of life visible, and in doing so crafts one of the only meditations on death in videogames that feels authentic.
— Julie Muncy, WIRED — A Mortician's Tale might be the first game to really get death"[A Mortician's Tale] is a quiet meditation on what it's like to live when all that seems to surround you is death."
— Caty McCarthy, USGamer — In A Mortician's Tale, Death Isn't the End of the World"That's the gift that Mortician's Tale provides: a space to experience death without pretense, or stigma, or the shame of being a walking reminder that we all become bodies on a gurney one day."
— Jess Joho, Mashable — Indie game dares to talk about death in a way few others have"It’s welcoming and friendly, as though it’s inviting you to share in a reflective moment and to accept the realities of mortality without any judgment or shame."
— Stephanie Chan, VentureBeat — A Mortician’s Tale dissects the stigma of death"This is a quietly understated and oddly beautiful tale of what happens when we die and what a mortician has to do to make sure the funeral process goes as smoothly as possible. It might seem an odd subject, but this is a labour of love on behalf of an industry that rarely gets much."
— Louise Blain, GameMaster Magazine — IndieMaster: The Best of the Indie Scene
Request Press Copy
Contact us at contact@laundrybear.com to request a copy.
Additional Links
Original Soundtrack
Available from Halina Heron's Bandcamp: hlnhrn.bandcamp.com/album/a-morticians-tale
About Laundry Bear Games
Boilerplate
Laundry Bear is a small, independent game studio based in Toronto, Canada. We love collaborating with friends to make colourful and emotionally-impactful video games. In 2017, we released our critically-acclaimed debut title A Mortician's Tale. We are currently working on our second game.
More information
More information on Laundry Bear Games, our logo & relevant media are available here.
A Mortician’s Tale Credits
Gabby DaRienzo (she/they)
Creative Director, Game Designer and Artist
Andrew Carvalho (he/him)
Programmer
Halina Heron (she/they)
Composer
Jacquelin de Leon (she/her)
Illustrator
Jen Costa (she/her)
Sound Designer
Kaitlin Tremblay (she/they)
Lead Writer
Robby Duguay (he/him)
Technical Sound Designer
Chris Dwyer (he/him)
PR
Contact
Inquiries
contact@laundrybear.com
Twitter
twitter.com/laundry_bear
Instagram
instagram.com/laundrybeargames