Press kit — A Mortician's Tale

Factsheet

Developer:
Laundry Bear Games
Based in Toronto, Canada

Release:
October 18, 2017

Platforms:
Windows/Mac (Steam, Humble, itch.io)

Regular Price:
$14.99 USD

Website:
MorticiansTale.com

Description

A Mortician's Tale is a narrative-driven death positive video game where you play as a mortician tasked with running a funeral home. Take on the role of recent funeral direction graduate Charlie as she learns the ropes of the business and industry. Prepare the bodies of the deceased (via embalming or cremation), attend their funerals and listen to their loved ones' stories, and interact with Charlie's coworkers, clients, and bosses. A Mortician's Tale is an informative, honest, and sometimes humorous look at the current state of and the future of the western death industry.

History

Laundry Bear's debut game and current project, A Mortician's Tale is greatly inspired by the works of Caitlin DoughtyThe Order of the Good Death, and the death positive movement. After reading Caitlin's book Smoke Gets In Your Eyes, A Mortician's Tale designer and artist Gabby DaRienzo (Graceful Explosion Machine, Celeste, Parkitect) was inspired to make a game about the western death industry. She originally created a simple pixel art prototype using PICO-8 that she called Mortuary Simulator, but after receiving a large amount of interest in the game and genuine questions about the death industry, Gabby decided to team up with game developer Andrew Carvalho (Soundshapes, LOUD On Planet X) to make it a full 3D game. They have since collaborated with musician Halina Heron (Moon Hunters, The Beginner's Guide, The Yawhg), illustrator Jacquelin de Leon (The Sirens of San Francisco), sound designer Jen Costa (Fate Tectonics, Light Fingers), writer Kaitlin Tremblay (Ain't No Place for a Hero, Those Who Make Us, Say When), and technical sound designer Robby Duguay (Graceful Explosion Machine, We Are Doomed) to bring A Mortician's Tale to life. A Mortician's Tale is made possible with support by Ontario Arts Council.

Features

  • Explore the colorful world of Rose and Daughters Funeral Home — from the morgue itself to the viewing room where funerals take place 
  • Prepare 8 different bodies using realistic tools and procedures involved with traditional burials and cremations
  • Talk to the deceased's loved ones, discover their stories, and learn how each of them mourns in different ways
  • Follow Charlie's journey at Rose and Daughters Funeral Home as it transitions from a family-run business to being bought and owned by a massive funeral conglomerate and beyond
  • Discover some real life truths about the current state of and future of the western funeral industry



AMorticiansTale_Logo_Plain_Colour.png
 


Awards and Recognition

  • "Finalist, Nuovo Award" — Independent Games Festival (IGF) Awards, 2018
  • "Honourable Mention, Excellence in Narrative" — Independent Games Festival (IGF) Awards, 2018
  • "Official Selection, Fantastic Arcade" Austin, Fall 2017
  • "Official Selection, Double Fine's Day of the Devs" San Francisco, Fall 2016
  • "Official Selection, Different Games Toronto" Toronto, Spring 2017

Selected Articles


Request Press Copy

Contact us at contact@laundrybear.com to request a copy.


Additional Links

Original Soundtrack
Available from Halina Heron's Bandcamp: hlnhrn.bandcamp.com/album/a-morticians-tale

Official Merchandise
Available from The Yetee: https://theyetee.com/collections/a-morticians-tale


About Laundry Bear

Boilerplate
Laundry Bear is a small, independent game studio based in Toronto, Canada. We love collaborating with friends to make colourful and emotionally-impactful video games. In 2017, we released our critically-acclaimed debut title A Mortician's Tale. We are currently working on our second game.

More information
More information on Laundry Bear Games, our logo & relevant media are available here.


A Mortician's Tale Credits

Gabby DaRienzo (she/her)
Game Designer and Artist

Andrew Carvalho (he/him)
Programmer

Halina Heron (she/her/they/them)
Composer

Jacquelin de Leon (she/her)
Illustrator

Jen Costa (she/her)
Sound Designer

Kaitlin Tremblay (she/her)
Lead Writer

Robby Duguay (he/him)
Technical Sound Designer

Chris Dwyer (he/him)
PR