Laundry Bear is a small, independent game studio based in Toronto, Canada. We love collaborating with friends to make colourful and emotionally-impactful video games. In 2017, we released our critically-acclaimed debut title A Mortician's Tale. We are currently working on our second game.
Andrew is the co-founder and developer of Laundry Bear Games. When he's not making games, he teaches game design, and math and physics at Sheridan College.
Gabby is the co-founder and art director of Laundry Bear Games. When she's not making art, she hosts and produces The Play Dead Podcast where she talks with game developers on how they're exploring death and grief in their games.
WORK FOR HIRE
When we aren't working on our own projects, we like to help other independent game developers make their own games. For business inquiries please contact us.
"Celeste is a platformer about climbing a mountain, from the creators of TowerFall. Uncover the mystery of the mountain's power and outrun your reflection on your journey to reach the top."
Laundry Bear was hired to do 3D artwork for this project.
Blasters of the Universe
"Blasters of the Universe is the first of its kind, bringing the bullet hell genre into first person VR. Intense gameplay is heavily reliant on physical movement, requiring the player to duck, dodge, twist, turn, and maneuver their way through tons of enemies and hundreds of bullets."
Laundry Bear was hired to do programming and graphic design for this project.
"Parkitect is a business simulation game that charges you with the construction and management of theme parks!"
Laundry Bear was hired to do 3D artwork and UI design for this project.